![]() | Rigwarl - The Bristleback Range: 100 | | Move Speed: 305 | Primary: STR Str: 22 + 2.7 | Agi: 17 + 1.8 | Int: 14 + 2.2 Damage: 43 - 53 | HP: 568 | Mana: 182 HP Regen: 0.91 | Mana Regen: 0.57 Attack Speed: 1.41 (+ 17% IAS) | Armor: 4.4 View Complete Stat | ![]() |
![]() | Viscous Nasal Goo (V) Covers a target in snot, causing it to have reduced armor and move speed. Casts on the same target are cumulative. Lasts 5 seconds Level 1 - -1 armor, 20% and 3% slow a cast. Level 2 - -1 armor, 20% and 6% slow a cast. Level 3 - -2 armor, 20% and 9% slow a cast. Level 4 - -2 armor, 20% and 12% slow a cast. Mana Cost: 30 Cooldown: 1 | |
![]() | Quill Spray (R) Sprays enemy units with quills dealing damage in a 650 AoE. Deals 30 extra damage everytime a unit is struck by a quill in the last 10 seconds. Damage type is physical. Level 1 - 20 direct damage. 30 stacking damage Level 1 - 40 direct damage. 30 stacking damage Level 1 - 60 direct damage. 30 stacking damage Level 1 - 80 direct damage. 30 stacking damage Mana Cost: 30/35/40/45 Cooldown: 3 | |
![]() | Bristleback (K) Rigwal covers his back in spines, causing him to take reduced damage. Automatically releases a quill spray whenever his rear receives 300 damage. Does not reduce lethal damage Level 1 - 10% reduced from rear. 5% from sides. Level 2 - 20% reduced from rear. 10% from sides. Level 3 - 30% reduced from rear. 15% from sides. Level 4 - 40% reduced from rear. 20% from sides. Mana Cost: N/A Cooldown: N/A | |
![]() | Warpath (W) Everytime Rigwarl casts a spell, he works himself into a fury. Movement and Attack speeds increase on repeated spell casts. Lasts 10 seconds. Stacks up to 4 times. Level 1 - 30% IAS/5% MS Base + 5% IAS/1% MS Stack. Level 2 - 40% IAS/7% MS Base + 10% IAS/2% MS Stack. Level 3 - 50% IAS/10% MS Base + 15% IAS/3% MS Stack. Mana Cost: Cooldown: 0 | |
Rigwarl
Pandaren
![]() | Mangix - The Pandaren Battlemaster Range: 100 | | Move Speed: 300 | Primary: STR Str: 23 + 2.9 | Agi: 16 + 1.95 | Int: 14 + 1.25 Damage: 52 - 59 | HP: 587 | Mana: 182 HP Regen: 0.94 | Mana Regen: 0.57 Attack Speed: 1.43 (+ 16% IAS) | Armor: 3.2 View Complete Stat | ![]() |
![]() | Thunder Clap (C) Slams the ground, dealing damage to and slowing the movement speed and attack rate of enemy land units within 350 range. Level 1 - 100 damage, 25% movement and attack speeds. Level 2 - 175 damage, 35% movement and attack speeds. Level 3 - 250 damage, 45% movement and attack speeds. Level 4 - 300 damage, 55% movement and attack speeds. Mana Cost: 90/ 105/ 130/ 150 Cooldown: 12 | |
![]() | Drunken Haze (D) Drenches enemy units in alcohol, causing their movement speed to be reduced, and have a chance to miss on attacks. Lasts 7 seconds Level 1 - 10% movement speed, 45% miss chance. Level 2 - 12% movement speed, 55% miss chance. Level 3 - 15% movement speed, 65% miss chance. Level 4 - 17% movement speed, 75% miss chance. Mana Cost: 75 Cooldown: 10 | |
![]() | Drunken Brawler (B) Gives a percent chance to avoid attacks and a percent chance to deal 1.8 critical damage. Level 1 - 6% dodge, 5% chance to critical. Level 2 - 12% dodge, 10% critical. Level 3 - 18% dodge, 15% critical. Level 4 - 24% dodge, 20% critical. Mana Cost: N/A Cooldown: N/A | |
![]() | Primal Split (R) Splits the Pandaren Battlemaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Battlemaster is reborn. Lasts 15 seconds Level 1 - Summons three mighty Pandas. Level 2 - Summons three even mightier Pandas. Level 3 - Summons three really freaking mighty Pandas. STORM Damage: 37-43/75-84/159-171 piercing damage Movespeed: 350 Base Attack Time: 1.5 (1.35 at level 3) Range: 500 HP: 1000/1500/1900 MP: 500/750/750 Armor: 2 heavy armor Dispel magic Removes all buffs from units in a target area. Deals 350 damage to summoned units. Costs 75 mana and has a 5 second cooldown. Cyclone Tosses a target non-mechanical enemy unit into the air, rendering it unable to move, attack or cast spells and stopping others from attacking or casting on it. Lasts 20 seconds and costs 150 mana. Has a 5 second cooldown. Wind Walk Allows the pandaren to become invisible, and move 50% faster. If the pandaren attacks a unit to break invisibility, the attack will do 100 bonus damage. Costs 75 mana and has a 5 second cooldown. Lasts 15 seconds. Resistant Skin Reduces the duration of negative spells and renders this unit immune to certain spells. EARTH Damage: 37-43/75-84/159-171 piercing damage Movespeed: 325 Base Attack Time: 1.35 Range: Melee HP: 1500/2250/3000 MP: 500/400/600 Armor: 5 heavy armor Hurl Boulder A magical boulder that is thrown at an enemy unit, dealing 100 points of damage and stunning the target for 2 seconds. Costs 100 mana and has a 7 second cooldown. Pulverize Gives a 20% chance that an attack will deal 40 damage to nearby units. Taunt The closest 10 enemies are forced to attack this unit. Cooldown 10 seconds. Resistant Skin Reduces the duration of negative spells and renders this unit immune to certain spells. Spell immunity Renders this unit immune to all spells. FIRE Damage: 52-62/105-120/214-234 piercing damage Movespeed: 325 Base Attack Time: 1.35 Range: Melee HP: 900/1350/1800 Armor: 2 heavy armor Permanent Immolation Burns nearby enemy units for 10 points of damage per second. Resistant Skin Reduces the duration of negative spells and renders this unit immune to certain spells. Primal Split's Mana Cost and Cooldown: Mana Cost: 150/ 225/ 320 Cooldown: 180 | |
Centaur
![]() | Bradwarden - The Centaur Warchief Range: 100 | | Move Speed: 300 | Primary: STR Str: 23 + 2.6 | Agi: 15 + 2 | Int: 15 + 1.6 Damage: 55 - 57 | HP: 587 | Mana: 195 HP Regen: 0.94 | Mana Regen: 0.61 Attack Speed: 1.44 (+ 15% IAS) | Armor: 3.1 View Complete Stat | ![]() |
![]() | Hoof Stomp (F) Slams the ground, stunning and damaging enemy land units within 315 AoE. Level 1 - 100 damage, 1.25 second stun. Level 2 - 150 damage, 1.75 second stun. Level 3 - 200 damage, 2.25 second stun. Level 4 - 250 damage, 2.75 second stun. Mana Cost: 85/100/115/130 Cooldown: 15 | |
![]() | Double Edge (D) The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done within 200 range, and it damages both the Warchief and the enemy unit. The Warchief's HP will drop to 1 if his HP before he used Doubleedge is lower than the amount the he can damage himself. Level 1 - Deals 175 damage. Level 2 - Deals 250 damage. Level 3 - Deals 325 damage. Level 4 - Deals 400 damage. Mana Cost: 75/ 90/ 105/ 120 Cooldown: 25 | |
![]() | Return (R) The Centaur Warchief immediately counters every attack against him with a swift strike. Level 1 - Returns 12.5 damage. Level 2 - Returns 25 damage. Level 3 - Returns 37.5 damage. Level 4 - Returns 50 damage. Mana Cost: N/A Cooldown: N/A | |
![]() | Great Fortitude (G) The Centaur Warchief's mammoth body is capable of absorbing great amounts of punishment. Level 1 - Adds +12 Strength. Level 2 - Adds +24 Strength. Level 3 - Adds +36 Strength. Mana Cost: N/A Cooldown: N/A | |
Gondar
![]() | Gondar - The Bounty Hunter Range: 128 | | Move Speed: 315 | Primary: AGI Str: 17 + 1.8 | Agi: 21 + 3 | Int: 16 + 1.4 Damage: 45 - 59 | HP: 473 | Mana: 208 HP Regen: 0.76 | Mana Regen: 0.65 Attack Speed: 1.34 (+ 21% IAS) | Armor: 4 View Complete Stat | ![]() |
![]() | Shuriken Toss (T) The Bounty Hunter throws a shuriken at a target unit, dealing damage. Level 1 - 100 damage. Level 2 - 200 damage. Level 3 - 250 damage. Level 4 - 325 damage. Mana Cost: 90/ 115/ 135/ 155 Cooldown: 10 | |
![]() | Jinada (J) Gives a % chance to evade attacks and 15% chance to deal extra damage. Level 1 - 5% dodge, 1.25 critical multiplier. Level 2 - 10% dodge, 1.5 critical multiplier. Level 3 - 15% dodge, 1.75 critical multiplier. Level 4 - 20% dodge, 2 critical multiplier. Mana Cost: N/A Cooldown: N/A | |
![]() | Wind Walk (W) Turn invisible for a period of time. Deals bonus backstab damage. Level 1 - 30 backstab damage, lasts 15 seconds. Level 2 - 60 backstab damage, lasts 20 seconds. Level 3 - 90 backstab damage, lasts 25 seconds. Level 4 - 120 backstab damage, lasts 30 seconds. Mana Cost: 50 Cooldown: 25 | |
![]() | Track (R) Tracks an enemy unit for 30 seconds or until it dies. If you kill a hero, you pawn its head for extra money. It also gives 20% bonus movement speed to Bounty Hunter Level 1 - Any hero kill is worth 50 bonus gold, reduces target's armor by 1. Level 2 - Any hero kill is worth 100 extra gold, reduces target's armor by 2. Level 3 - Any hero kill is worth 150 extra gold, reduces target's armor by 4. Mana Cost: 100/75/50 Cooldown: 10 | |
Dragon Knight
![]() | Knight Davion - The Dragon Knight Range: 125 | | Move Speed: 290 | Primary: STR Str: 19 + 2.8 | Agi: 17 + 1.7 | Int: 15 + 1.7 Damage: 46 - 52 | HP: 511 | Mana: 195 HP Regen: 0.82 | Mana Regen: 0.61 Attack Speed: 1.41 (+ 17% IAS) | Armor: 4.4 View Complete Stat | |
![]() | Breathe Fire (F) Breathes fire at enemy units which deals damage. Level 1 - 75 damage. Level 2 - 150 damage. Level 3 - 225 damage. Level 4 - 300 damage. Mana Cost: 100/ 115/ 130/ 150 Cooldown: 12 | |
![]() | Dragon Tail (T) Knight Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage. Level 1 - Deals 25 damage, Stuns for 2.5 seconds. Level 2 - Deals 50 damage, stuns for 2.75 seconds. Level 3 - Deals 75 damage, stuns for 3 seconds. Level 4 - Deals 100 damage, stuns for 3.25 seconds. Mana Cost: 100 Cooldown: 9 | |
![]() | Dragon Blood (U) Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor. Level 1 - Increases hp regen by 1 and armor by 2. Level 2 - Increases hp regen by 2 and armor by 4. Level 3 - Increases hp regen by 3 and armor by 6. Level 4 - Increases hp regen by 4 and armor by 8. Mana Cost: Cooldown: | |
![]() | Elder Dragon Form (R) Transforms the Dragon Knight into a powerful elder dragon. Lasts 60 seconds. Cannot trigger Techie's Proximity Mines, and cannot be tossed by Tiny. Level 1 - Transform into a Green Dragon with a corrosive attack. Level 2 - Transform into a Red Dragon with splash attack. Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack. A Green Dragon has movespeed of 300, and has a “corrosive attack” that slows an unit and deals 8 damage per second for 5 seconds. The corrosive damage won’t stack. A Red Dragon has movespeed of 325, and has a “splash attack” that deals full damage to all units around the primary target. It also has 5 bonus damage. A Blue Dragon has movespeed of 350, and has an “extremely powerful frost attack” that deals half damage to all units around the primary target, plus 4 seconds of frost effect. Both “splash attack” and “extremely powerful frost attack” affect damage to buildings, i.e. if you attack the buildings, units surrounding the buildings will be damaged, vice versa. It also has a 10 bonus damage. Mana Cost: 175/ 225/ 300 Cooldown: 135 | |
Anti-Mage
![]() | Magina - The Anti-Mage Range: 100 | | Move Speed: 320 | Primary: AGI Str: 16 + 1.9 | Agi: 22 + 2.8 | Int: 15 + 1.5 Damage: 46 - 50 | HP: 454 | Mana: 195 HP Regen: 0.73 | Mana Regen: 0.61 Attack Speed: 1.13 (+ 22% IAS) | Armor: 2.1 View Complete Stat | ![]() |
![]() | Mana Break () Each attack dissipates mana based on spell level. Level 1 - Burns 16 mana and deals 10 damage. Level 2 - Burns 32 mana and deals 19 damage. Level 3 - Burns 48 mana and deals 29 damage. Level 4 - Burns 64 mana and deals 38 damage. Orb effect. Mana Cost: N/A Cooldown: N/A | |
![]() | Blink (B) Short distance teleportation that allows one to move in and out of combat. Costs 60 mana. Level 1 - 12 second cooldown. Level 2 - 9 second cooldown. Level 3 - 7 second cooldown. Level 4 - 5 second cooldown. Mana Cost: 60 Cooldown: N/A | |
![]() | Spell Shield () Magina channels a powerful warding magic, damping the negative effects of spells. Level 1 - Reduces magic damage by 10%. Level 2 - Reduces magic damage by 20%. Level 3 - Reduces magic damage by 30%. Level 4 - Reduces magic damage by 40%. Passive. Mana Cost: N/A Cooldown: N/A | |
![]() | Mana Void (V) Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage. Level 1 - .6 damage per mana point missing. Level 2 - .85 damage per mana point missing. Level 3 - 1.1 damage per mana point missing. Mana Cost: 175 / 225 / 275 Cooldown: 120 | |
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